

For Call of Duty: Black Ops 4, Treyarch heavily modified the engine used in Black Ops III to support up to 100 players, and introduced a new 'Super Terrain' system.

Call of Duty: Infinite Warfare 's IW 7.0 features weightlessness system, game physics improvement, improved AI and improved non-player characters behaviors. Ĭall of Duty: Black Ops III uses a highly upgraded version of the engine used in Black Ops II. Other features include new animation systems, fluid dynamics, interactive smoke, displacement mapping and dynamic multiplayer maps. Ghosts uses Iris Adjust tech which allows the player to experience from a person's point of view how their eyes would react to changes in lighting conditions realistically. Mark Rubin has said about the HDR lighting "We used to paint it in and cover up the cracks, but now it's all real-time". The IW 6.0 engine features technology from Pixar, SubD, which increases the level of detail of models as one gets closer to them.
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IW 6.0 is also compatible with Microsoft Windows, Wii U, PS3 and Xbox 360. IW 6.0 is compatible with systems such as Xbox One and PlayStation 4 so polygon counts, texture detail and overall graphical fidelity has been increased. Since the main developer is Infinity Ward they have returned to their original engine naming system and called this iteration IW 6.0. It is unknown at this time whether or not any engine features have been taken from Call of Duty: Black Ops II. IW 6.0 to IW 7.0 Ĭall of Duty: Ghosts features an upgraded version of the IW 5.0 seen in Call of Duty: Modern Warfare 3. The "zombie" mode has been moved to the multiplayer portion of the engine which will allow for much more variety within this part of the game.
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Call of Duty: Black Ops II takes advantage of DirectX 11 video cards on the Windows version of the game. Also, there have been upgrades to the lighting engine which include HDR lighting, bounce lighting, self-shadowing, intersecting shadows and various other improvements. Texture blending has been improved due to a new technology called "reveal mapping" which compares tones between two textures and then blends them together. Further improvements to the audio and lighting engines have been made in this version.Ĭall of Duty: Black Ops II was developed using a further iteration of the IW engine. Improvements on the engine allow better streaming technology which allows larger regions for the game while running at a minimum of 60 frames per second. Call of Duty: Modern Warfare 3 utilizes an improved version of the IW 4.0 engine. This version of the engine also featured streaming technology, lighting enhancements, and support for 3D imaging. Call of Duty: Black Ops was not based on IW 4.0 rather, Treyarch further enhanced the version of IW 3.0 they had used in their previous game. The IW 4.0 engine featured texture streaming technology to create much higher environmental detail without sacrificing performance. IW 4.0 to IW 5.0 Ĭall of Duty: Modern Warfare 2 was released using the IW 4.0 engine, the only game to do so. Treyarch modified the engine for their James Bond title, 007: Quantum of Solace.
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The flamethrower featured propagating fire and it was able to burn skin and clothes realistically. Environments also featured more destructibility and could be set alight using a flamethrower. Improvements were made to the physics model and dismemberment was added.

Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty: World at War. This game included features such as bullet penetration, improved AI, lighting engine upgrades, better explosions, particle system enhancements and many more improvements. Development of the engine and the Call of Duty games has resulted in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and PC.Ĭall of Duty 4: Modern Warfare was released using version 3.0 of the engine. The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 would run on the "IW 4.0 engine". The engine has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 2005. Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software. The engine was originally based on id Tech 3. The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series.
